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How to Install DS App Studio

If you haven't already installed, you can use these instructions for guidance or if you do not know how to install the software.
First, you will need to download the install. You can download the latest version of DS App Studio from the Downloads page, or you can go to the official site to download it. Before you install anything though, you need to make sure you have the following installed on your system

*Microsoft.NET 3.5
*Microsoft Windows 98 or greater

If you don't have these installed, you can find them on the internet. Usually, you can look on search engines to find these, but just in case you can't find them, here are the sites to download them:

* 3.5

Once you have these installed, you can install DS App Studio. Go to where you downloaded the file at, and run the installer. Follow the instructions in the installer. When you have finished installing the software, you can run the application. If you selected the 'Add icon to Desktop' check box in the installer, you should find the shortcut on your desktop.

Now you are ready to get started!

Getting Started

Now, you may think that it will take a while to get used to the IDE or even the language, but it actually will only take a minute or two, depending how experienced you are with a computer(if you have troubles dealing with files, or even locating files on your computer, you can find the answers on different sites, such as the Microsoft sites). I will now guide you through DSAL.

Common Functions, Normally Used Functions

start2D(screen size x, screen size y); This function starts the 2D perspective of an application. It also resizes the screens

wait Tells the application to wait until all functions before this function are done

endif Tells the lines of code before this function to complete their functionality

Int ("Integername", value); Creates a new integer that stores numbers.

Int ("Integername", value); Changes an integer.

String ("Integername", value); Creates a new string that stores strings.

String ("Integername", value); Changes a string.

say ("value"); Displays text.

say (location x, location y, "value", screen); Displays text at a certain location.

displaysvar (location x, location y, "value", screen); Displays a variable at a certain location.

If/Then statements, Loops

ifbuttonpressed("BUTTON"); Checks to see if a button is pressed.

ifbuttonheld("BUTTON"); Checks to see if a button is held.

ifstyluspressed(); Checks to see if the stylus is pressed.

ifstyluspressed(x, y); Checks to see if the stylus is pressed at a certain location.

ifstylusheld(); Checks to see if the stylus is held.

ifstylusheld(x, y); Checks to see if the stylus is held at a certain location.

ifstyluspressed(); Checks to see if the stylus is pressed.

ifvariable("variable", "type", value); Checks to see if a variable is equal to, bigger, smaller, or not equal to a value.

Graphical functions

drawbackground(index, layer, "name"); Draws a background.

Last edited Oct 23, 2010 at 10:33 PM by AwsomiSoft, version 2


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